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Fatal Frontier - Unreal Project

(Fall 2020 & Fall 2021)

Fatal Frontier - a Multi Stage project beginning in my Level Design Class. We had to create design a level (imagine that) and program some mechanics within that level as well as create a finished version of it (referring to the assets). I made all of the d assets and planned and constructed the entire level myself, and also programmed everything except for the double jump (made by another team member, Rocco Jelsomeno).
During Interaction Design, we drudged this project back up in order to give it a UI overhaul. We initially produced wireframes and sitemaps, before eventually created simulated mockups, and finishing with functioning in-game UI. I produced the sitemaps/flowcharts for the UI and programmed the majority of it to function in-engine. The UI assets themselves were developed by my teammates: Tyger Carlson and Lindsay Lang.

Audio:
Freesound.org
Zapsplat
SoundBible

Final Walkthrough

Original Map Blueprint

Original Map Blueprint

Graybox Walkthrough

Graybox Assets

Graybox Assets

Graybox Early Stages

Graybox Early Stages

Graybox Screenshots

Graybox Screenshots

Graybox Final

Graybox Final

Final Map Blueprint - By Story Stages

Final Map Blueprint - By Story Stages

Final Map Blueprint - By Elevation Levels

Final Map Blueprint - By Elevation Levels

Final Assets

Final Assets

Final In-Game Map Layout

Final In-Game Map Layout

Early UI Mockups

Early UI Mockups

Final UI

Final UI