Website powered by
Jacob Miller
Jacob Miller
3D Generalist, Technical Artist, and Game Developer
Livonia, United States

Summary

Education
I am currently on my Final Semester to earning a Bachelor of Applied Science degree in the Digital and Animation program (3D Generalist Concentration) at Ferris State University.
I have already finished an Associate of General Studies degree from Schoolcraft College while pursuing the Computer Graphics Technologies program (3D and Video Production Track).

Professional Experience
I have done some freelance work with an Indie studio and independent clients.
This includes developing 3D models for use as in-game assets in Unreal engine and Unity for multiple games in multiple art styles; 2D game assets for use in Unity; and 2D logo designs.

Skills (Soft)
Open Communication
Honesty/Transparency
Quick-Learning/Adaptable (Especially with Technical Concepts)
Project Planning/Pre-Production
Risk Assessment

Skills (Hard)
Skilled in most areas of 3D/Game-Development Pipelines:
3D Modeling, Unwrapping, Texturing, Animating, Digital Sculpting, moving Assets between programs & implementing them in-engine, and Blueprint-Programming in Unreal Engine.
Secondary Skills:
2D art & animation, Sound Design, and video production.

Software
3ds Max; Maya; Substance Painter; ZBrush; 3D-Coat;
Unreal Engine
Adobe Creative Suite

Skills

2D AnimationDigital PaintingStoryboarding3D Animation3D Modeling3D VisualizationHard Surface ModelingParticle EffectsTexturingUV MappingVector IllustrationStorytellingTexture BakingUE Blueprint Programming

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
InDesign
InDesign
Premiere
Premiere