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Twisted Castle - Unreal Project

(December 2021)

A short project, "Twisted Castle" was a tower defense game-concept in which you are the monsters defending from angry mobs coming to raid your castle. I was responsible for programming the demo for the game, which I did in only about a week. Given the time constraint, and that this was my first time ever working with AI, I would say it turned out decently well. The character and weapon assets were developed by other members of my team.
This project was meant to be something more, that we would plan out thoroughly over the course of the whole semester and put together a proof of concept near the end. A number of issues occurred at this time, in particular the class being effectively reset halfway through and never really recovering. This pushed things to being more of a mad scramble to cobble together whatever we could manage with what little time, motivation, and sense that we had left.

Team:
Joshua Anderson,
Lucas Castro,
Jacob Miller,
Miguel Rodriguez,
Anthony Watts

Video Demo