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Game-Ready Tire Asset

(January/February 2022)

The infamous Tire. This project served as a crash course to familiarize students with a start-to-finish workflow creating a game-ready asset using high- to low-poly baked unique textures. We were given a number of existing tire designs created by industry professionals to study and ultimately try to reproduce.

While a tire may be relatively mundane, especially one that is not even an original design, I am quite satisfied with the final quality of this piece.

The original tire design that this was based on, among others, can be found here:
Nate Laurin - GRIP (tires and rims): https://www.artstation.com/artwork/Kgm4o

Final Render - Angled

Final Render - Angled

Final Render - Straight

Final Render - Straight

Low Poly GrayMat and Wireframe

Low Poly GrayMat and Wireframe

Material Sheet

Material Sheet

Original Reference and Planning Notes

Original Reference and Planning Notes